Nah it’s fine, I may customize it to my personal liking in photoshop. ![]() There is no “Factory Default” setting on these old CRT sets, so no sort of standardised setting other than setting the levels to 0/middle/far left etc… One difficult thing with doing a side-by-side test is that the TV is still a TV, so lots of colour/brightness/contrast settings were set for TV viewing. I will try some Mario Kart 64 side-by-side with Retroarch + your shaders, to see the difference. Would you like me to upload a higher-percentage-opacity version, so you don’t have to go through the opacity settings in the menu ? Going to play around a bit, along with the real hardware running side-by-side. I’m wondering if it’s possible, through lots of tweaking, to almost force the emulated video + shader effects through the overlay, whilst And even then, it sadly looked like the glass and vertical scanlines were already lost. Great update, solid12345, will be downloading in a short while.Īs much as 50% ? Blimey, you wouldn’t really see any glass effects at 50%, surely ?ĭuring making these, I already lowered the alpha channel’s opacity by 40%. The reflective screen gives off an all new level of authenticity. Be interested in how close one can get to the real thing. Shots to try and match with the emulated Retroarch shots. Upload them to the overlay forum, then we have some real I will open a new thread if there’s interest, so not to hijack solid12345’s thread.Īs soon as I have the DSLR, I intend to hook up to the TV used in these overlays, real machines emulated by Retroarch such as NES/SNES/Megadrive and take high resolution photos of the real machines running. The screen space is one main problem, giving priority to either overlay or screen is a tough one. I made these images in a couple of hours. I intend to borrow a friend’s DSLR camera and do it again properly in many resolutions with a better reflection. The low resolution is due to me using a mobile phone camera and poor lighting. The only proviso is that I did all my testing on a 5k screen, so I cannot vouch for how it may look in lower resolution.Spaceman, many thanks for the comments. ![]() I hope someone other than me finds them useful. I have turned off the curvature on these, but it can be easily configured to taste. The downside is that in SVGA modes, black text can tend to look washed out and too blurry. The second version is one where I maximized the bloom and brightness boost (while preserving the visibility of the shadow mask on pure white) which I think looks better on CGA/EGA/VGA DOS titles, to give them more of a CRT 'glow'. The first is the regular version, which I think looks good across the board, but preserves decent contrast for small/black text in higher resolution SVGA DOS and Windows titles. I believe I have come up with something that effectively duplicates dosmax's high quality 90's CRT look, but with a brighter effect overall, which I think looks a bit more like a real CRT. I did this because, as much as I like the latter shader, I was never satisfied with the lack of easy configurability in relation to bloom, brightness boost and curvature settings. I have spent some time applying some further tweaks of my own to "crt-lottes-tweaked" which, in my opinion, duplicate the look and feel of "crt-lottes-fast.subtle+gain".
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